package demo.engine1.model.vo
{
	import com.gamefx.engine1.GameEngine;
	import com.gamefx.engine1.vo.VGameObject;
	
	import demo.engine1.consts.ActionConst;
	
	public class VSpirit extends VGameObject
	{
		public function VSpirit(data:Object=null)
		{
			super(data);
			
			this.width = 256;
			this.height = 256;
			this.equipsTop = 83;
			this.equipsBottom = 195;
			
			this.actions[ActionConst.ACTION_DJ] = GameEngine.actionMap[ActionConst.ACTION_DJ];
			this.actions[ActionConst.ACTION_ST_FY] = GameEngine.actionMap[ActionConst.ACTION_ST_FY];
			this.actions[ActionConst.ACTION_ST_ZD] = GameEngine.actionMap[ActionConst.ACTION_ST_ZD];
			this.actions[ActionConst.ACTION_ST_HL] = GameEngine.actionMap[ActionConst.ACTION_ST_HL];
			this.actions[ActionConst.ACTION_ST_SL] = GameEngine.actionMap[ActionConst.ACTION_ST_SL];
			this.actions[ActionConst.ACTION_ST_HS] = GameEngine.actionMap[ActionConst.ACTION_ST_HS];
			this.actions[ActionConst.ACTION_BGJ] = GameEngine.actionMap[ActionConst.ACTION_BGJ];
			this.actions[ActionConst.ACTION_BBJ] = GameEngine.actionMap[ActionConst.ACTION_BBJ];
			this.actions[ActionConst.ACTION_P] = GameEngine.actionMap[ActionConst.ACTION_P];
			this.actions[ActionConst.ACTION_GJ] = GameEngine.actionMap[ActionConst.ACTION_GJ];
			this.actions[ActionConst.ACTION_GJY] = GameEngine.actionMap[ActionConst.ACTION_GJY];
			this.actions[ActionConst.ACTION_DD] = GameEngine.actionMap[ActionConst.ACTION_DD];
			this.actions[ActionConst.ACTION_WIN] = GameEngine.actionMap[ActionConst.ACTION_WIN];
		}
	}
}